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Technical Requirements

Dealing Room

In creating Stock Market Challenge we have followed BECTA’s guidelines for software developers. However, certain adaptations may have to be made depending on how each individual school’s system is configured.

Bandwidth

The game is available in 300Kbps and 64Kbps versions.10 teams/terminals will require 3Mbps or 640Kbps of broadband capacity respectively. Wireless networks are supported.

Network and stand-alone use Stock Market Challenge has been designed to industry standards and can run on network systems, a local or wide area network, or on a standalone PC or notebook.

Learning platforms

The software is compatible with most learning platforms. Your learning platform should be flexible enough to enable your ICT Manager to add Stock Market Challenge to the system as a digital learning tool. Most learning platforms have an Add Link option to show external or online content.

Firewalls, filters and permissions

The game requires http access through any firewalls or filters to two IP addresses per team/terminal: one URL links to the trading interface, the other to the news website. Your system’s content permissions may have to be adjusted to allow it to view Flash Animation.

File types and downloads

File names and types may change in the future but at the time of publication of the resource the game uses flash video files and MP4 audio files with the .flv file extension. Permissions may have to be created for these files.

You will need to download Adobe Flash to play the game and Adobe Acrobat to view and print the resources and curriculum PDFs.

Internet browser

The game can be viewed using most browsers, including Internet Explorer, Mozilla Firefox, Google Chrome and Apple Safari.

Screen resolution

Although the minimum display resolution is 1024 x 768 we recommend viewing the game at 1280 x 1024.

Access and password-protection

Stock Market Challenge uses a password system that restricts access to the game control panel to the teacher. Each team/terminal accesses the game through a dedicated URL and unique game password displayed on the game control panel.

Terminal synchronisation

Although several teams participate in the same game, each team/terminal has its own independent connection to the game server. Therefore, the sending and receiving of data and news reports will never be exactly synchronized. This will not affect your students’ enjoyment of the game and in fact creates a more authentic ‘dealing room’ atmosphere.

The reason for this is that each team/terminal ‘checks in’ with the game server every 5-10 seconds. If a game is started two seconds after one team/terminal has ‘contacted’ the server that team won’t begin the game until the next time it checks in with the server. If another team has contacted the server in the meantime, it will have begun the game and these two teams may be out of synch by a couple of seconds.

Download the file: Dealing Room - Teacher's Guide

Case Study.

Jack Hunt School, Peterborough

All Year 10 Students at Jack Hunt School swapped the classroom for the trading floor to take part...

Read in full >

Testimonial videos:

Margaret Houston, Team Leader
Skills Development Scotland

Simon Brown, Business School Director
Southampton Solent University

Mark Quayle, Head of Business
The Manchester College

Who's using it in your area?

See which UK schools and colleges are using the resource in your area. Enter your postcode, town or county:

If you need any technical guidance or help getting set up...

...call us on 01225 484 721 or drop us a line at mail@10lanelearning.com

"Stock Market Challenge has really helped our pupils with their calculation skills and their ability to manipulate ICT and use it in a cross-curricular way. They are using it to fine-tune their skills and develop an understanding of their place in society."

Judith Lloyd-Williams, Headteacher, West Road Primary School, Doncaster

“I am very thankful for the opportunity to participate in Stock Market Challenge. I feel I have had a very important experience and the skills that I gained taking part in the challenge will stick with me and help me in the future when I enter the world of work.” 

Kevin Campbell, Pupil, St. Joseph’s Boys’ School

“This is a terrific resource – the simulation of the stock market and the presentation of information using newspapers and TV news, makes this a very convincing and exciting role-play, promoting quick thinking, decision making skills and enterprise.”

Quality Mark Assessor, Financial Capability, PFEG

“Thank you for allowing us to take part in the Enterprise Network competition. The students thoroughly enjoyed it and continue to ask when they can do it again! Which is a credit to you and your colleagues who have produced a fantastic package."

Andrea Callender, Advanced Skills Teacher in Business Studies, All Saints Academy Dunstable